Piercing effects are controllable and work in any direction.May be purchased rather than requiring harvesting materials, or made pre-Hardmode.Area of effect is consistent and predictable.Some advantages other arrows have over the Holy Arrow: Arrows plus stars can deal twice as much damage if lined up correctly.Stars illuminate a large area, including through blocks and walls.Crafting materials are obtained from surface enemies.Materials are easier to obtain in Hardmode.Area of effect is much larger with piercing effects.Some advantages the Holy Arrow has over other arrows: Holy Arrows remain useful even after defeating Plantera and Golem – they are an excellent option for killing the Martian Saucer, even in Expert Mode.They prove to be especially powerful with bows that shoot multiple arrows, such as the Daedalus Stormbow or Tsunami, as each arrow that hits will summon a pair of stars.The Daedalus Stormbow proves to be exceptional in this case. The falling star effect makes Holy Arrows exceptionally effective against bosses and other large enemies, most prominently The Destroyer.The stars deal a third of the base damage as the arrow (the base damage of the arrow being the combined damage of the Holy Arrow, 13, and the weapon used).Similarly, the second star will not be spawned if the first star is not properly destroyed. because it leaves the screen and despawns, the stars will not be spawned. Note that if the arrow is not properly destroyed, e.g.Its target location is where the first star was destroyed. Afterward, the second star will be spawned. Once it reaches that location, terrain penetration is deactivated and it will be destroyed upon hitting a block or 1 / 2 enemies. It will fall at a random angle from the top of the screen to the location where the arrow was destroyed, passing through all blocks. The first star is spawned once the arrow projectile is destroyed, either by hitting a solid block or an enemy.
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